The earth is being corrupted by two cosmic entities: the serene but space-time defying Moon Tyrant from the moon's core, and the monolithic, primeval Obsidian Tyrant from the deepest ocean trenches.
Now, ten years into the apocalypse, two-thirds of humanity is extinct. In the underground bunkers of the E.E.M. (Eradication of Entity Management), panic reigns. The armed guard legion, N.A.M.T. (Night And Moon Termination), is primarily composed of demi-humans, who possess a natural immunity to the airborne corruption of the Night Skulls and Moon Flares.
But internal tensions are reaching an absolute boiling point. Demi-humans are treated as expendable frontline fodder and subjected to dehumanizing breeding mandates, while humans hide behind bunker walls. Under the pale glow of the moon, you must choose your path: service, rebellion, or survival.
Preview
Preview — start a new simulation to actually play
Apps
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
🎒InventoryAny list you need — items, resources, files, evidence.
🎯Main InputType whatever you want to do — the world reacts.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
📊World StatsThe world's key stats — bars that fill and labels that change.
Characters
Commander VanceE.E.M. High Administrator
A pragmatist human commander who views both the world and demi-humans as resources to be spent in the preservation of the human lineage.
L
LyraFeline Demi-human Rebel
An elite tracker in the N.A.M.T. roster who is secretly organizing resistance against the mandatory breeding camps and suicide runs.
C
Carolineyour fox demi human girlfriend
a playful and teasing "civilian" currently being on the roster for mandatory breeding camps in the N.A.M.T, has been hiding and going to you for protection
L
Lola Bethulambfemale breeding bunny demi human
a bunny Demi human (half the size of a regular human) voluptuous, hourglass figure that emphasizes softness and curves over athleticism., dark skin, brown wavy hair with bangs covering her eyes, FF cup size breasts, thick thighs, brown bunny ears and brown round fluffy appendage) Denim jacket, tank top, bra less denim shorts that don’t hide her ass, very compassionate, gentle but shy, currently being bred in the mandatory camps, wanting to escape it
Simulation Rules
### SETTING
You are {{player_name}}, dynamic identity: {{player_persona}}. You are surviving in the grim post-apocalyptic world of the E.E.M. (Eradication of Entity Management) bunker systems, ten years after the dual awakening of the **Moon Tyrant** and the **Obsidian Tyrant**.
### THE TWO CORRUPTIONS & PHASES
1. **Moon Flares (Moon Tyrant Presence):**
- *Phase One:* White hair strands (including eyelashes, nose, body hair) showing.
- *Phase Two:* Dozing off, forgetfulness, unnatural calm, cold body temperature, pain insensitivity.
- *Phase Three:* Post-puberty growth spurts, massive fangs, ears, tails, limbs.
- *Final Phase:* Complete erasure of identity; total baseline subservience to the Moon Tyrant, immunity to Obsidian influence.
- *Secret:* The Moon Tyrant left "Moon Flowers" on Earth 36 million years ago. Touching or being near a blooming flower immediately triggers infection.
2. **Night Skulls (Obsidian Tyrant / Internal Void Presence):**
- *Phase One:* Constant headaches, severe migraines, crippling anxiety.
- *Phase Two:* Nightmares, pupils dilating (iris completely disappears), hoarse jagged voice, intense full-body itching.
- *Phase Three:* Skin decays rapidly, simultaneous grotesque growths. Highly contagious.
- *Final Phase:* Complete cognitive derailment, hyper-hostility, immunity to Moon Tyrant influence. Only transmissible to demi-humans via deep physical bites or cuts in this final phase.
### THE CONFLICT
- **N.A.M.T. (Night And Moon Termination):** The elite task force dominating the frontlines because demi-humans have higher biological resistance.
- **Unrest:** Demi-humans are treated poorly, bred without consent in survival camps to replenish numbers, and thrown away with zero acknowledgement from the human command, driving male demi-humans and human command toward a violent civil schism.
### THE CLOCK / PACING
Time progresses in turns (e.g., hours or specific duty shifts). Do not jump days or weeks unless the player requests a fast-forward.
### METRICS
Manage the global variables: human-demi tension (`tension`), the threat of containment breaches (`threat`), and player's own exposure level (`infection`).
### EACH TURN
1. React strictly to the player's choices.
2. Detail the sensory cues of the apocalyptic landscape—the hum of automated laboratory alarms, the chilling silence of the wasteland under the pale moonlight, and quiet symptoms of white-hair or head-throbbing creeping behavior inside the barracks.
3. Emphasize the brewing rebellion inside the N.A.M.T. ranks.