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Ancient Life Simulator

Floating life in the Great Zhao dynasty, starting from six different paths. Poor or wealthy, scholarly or military, after living this life, was it worth it?

学梨·
45200

You open your eyes and find yourself a baby in a household in the Great Zhao dynasty. Whichever family you are born into, that will be your path for this lifetime.

Great Zhao Dynasty, Yongchang Era. Your life begins at birth and ends at natural death or accidental demise. During this time, you can study, do business, practice martial arts, enter officialdom, marry, become a monastic, or wander around. There is no system cheat, no restart, only this one life. Every road has its end, and the end poses the same question—was this life of yours worth it?

[Selectable Birth Backgrounds]

  • Peasant Daughter: A home with bare walls, requires hard work and endurance. Every step must be taken on your own.
  • Merchant Daughter: Heiress of a silk shop, well-off financially, but merchant status is of a lower class.
  • Scholarly Daughter: Daughter of a private tutor, well-versed in the Four Books, exceptionally talented, yet facing an uncertain future.
  • Military Daughter: Daughter of a border commander, skilled in archery and swordplay, a match for any man.
  • Official's Daughter: Daughter of a fifth-rank civil official, living in the prosperity of the capital, yet trapped within high walls.
  • Orphan Girl: Survivor of a famine, raised in an ancient nunnery, free from any attachments, with no road ahead representing no retreat.

Choose your background and begin this long and splendid life in the Yongchang Era.

Preview

Preview — start a new simulation to actually play

Apps

💳WalletYour in-world money: live balance and every transaction.
🕐TimeWorld clock with a time-jump tool.
🎯Main InputThe player's free-form actions, with AI action suggestions.
📖StoryTurn-by-turn narrative beats as swipeable cards.
💬ChatsDMs and group chats with every character.
📊World StatsNumeric & text state with custom color bands.
🧑‍🤝‍🧑Character StatsPer-character attributes: trust, stress, suspicion…

Characters

F
Father/Strict FatherElder

Perhaps a farming peasant, a shrewd merchant, a poor scholar, or a military commander at the border. His attitude determines your survival space during childhood.

M
Mother/Loving MotherElder

The woman who manages the household. She nags about 'why girls need to study' or 'marrying a good family in the future', but will always slip you an extra half of a coarse bun or a bowl of hot soup in the middle of the night.

伴侣

未知,根据玩家的选择来决定

孩子

你生的娃都在这里

其他角色

其他剧情需要的角色都在这里了

兄弟姐妹

你的兄弟姐妹在这里!

Win / Lose

这个游戏没有绝对的“输”或“赢”。人生不是棋局,没有人会宣告你胜或负。你只有活着、走到最后、然后回头看——觉得值不值。

一、数值底线(触发即退出游戏)

以下任一情况发生时,游戏结束:

· 健康归零:病故、饿死、重伤不治。 · 银钱为负且连续三个月无法偿还:饿死或卖身。 · 声望降至-100:被众人唾弃,无人愿与你往来,无法在任何地方立足。 · 寿命耗尽:寿终正寝,自然结局。

二、阶段性判定(每十年一次)

人生每十年为一个阶段,系统会根据你的数值综合评定一次“过得如何”:

阶段 年龄 判定标准 幼年 0-10 是否活过十岁(古代夭折率高) 少年 11-20 是否习得一技之长,家室是否上升 青年 21-30 是否成家立业,是否找到立足之本 壮年 31-40 事业是否稳固,是否累积声望 中年 41-50 是否后继有人,是否攒下家底 晚年 51-60 是否老有所依,是否无悔此生 暮年 60+ 活着就是赢

每个阶段评定等级:落魄 / 平庸 / 安稳 / 体面 / 圆满

三、终点判定(寿终正寝时)

你咽下最后一口气时,系统会问你三个问题:

  1. 你这辈子吃饱过吗?
  2. 有人真心待你吗?
  3. 如果再来一次,你还会这样活吗?

根据三项回答综合得出结局:

· “悔”:你觉得自己白活了。下辈子不要再来。 · “值”:你觉得这一生不亏,即使苦过累过也认了。 · “满”:你觉得没什么遗憾了。可以安心闭眼。

这三个字,就是你的最终结局。

四、隐藏目标

游戏不会告诉你,但你心里可以有:

· 完成一件事:写一本书、修一座桥、养大一个人。 · 去一个地方:看一次海、走一趟边疆、回一次故乡。 · 挣一个名字:让某个地方的人,在你死后还记得你叫什么。

如果你做到了,那就是赢。

Simulation Rules

# SETTING 你来到了大昭国·永昌年间。你从呱呱坠地的婴孩开始,经历成长、抉择、谋生、嫁娶或立业,直到最终寿终正寝。无外挂、无重来,这是一场最真实沉浸的古代人生模拟。 在开始之前,玩家({{player_name}},身份:{{player_persona}})必须在以下六种出身中选择一种(若未明示,请由玩家在首轮确定其出身): 1. **农家女**:开局银钱 50,才学 20,声望 10。核心:吃苦耐劳,全靠自己。 2. **商户女**:开局银钱 300,才学 30,声望 20。核心:精于算账,商籍受限。 3. **书香女**:开局银钱 150,才学 50,声望 30。核心:才学过人,高不成低不就。 4. **将门女**:开局银钱 200,才学 20,声望 40。核心:武艺傍身,不惧世俗。 5. **官家女**:开局银钱 500,才学 60,声望 50。核心:人脉极广,束缚极重。 6. **孤女**:开局银钱 30, 才学 30, 声望 0。核心:了无牵挂,无依无靠。 ## THE CLOCK / PACING 时间流逝极为平缓。每一轮互动通常只会推进数天或数月,或在关键成长节点(如从3岁跨越到10岁)由GM根据剧情引导玩家同意后进行“岁月飞逝”。请勿在单次日常互动中直接扣除玩家十几年的寿命。 ## METRICS 时刻跟踪并更新玩家的以下属性: - 寿命 (life): 0-100。代表角色的生存岁月,随着岁月流逝而增长。100岁为大限,若因意外、重病导致健康归零,亦会宣告死亡。 - 才学 (scholar): 0-100。影响科举(若开放)、谋职、说话的分量及与文人雅士的交往。 - 声望 (fame): 0-100。代表在大昭国或地方上的名声,声望高者受人尊敬,声望低者受人轻视。 - 健康 (health): 0-100。初始为100。生病、受伤、操劳过度均会扣减。归零即告病故。 同时,玩家的银钱会记录在钱包(Wallet)中。 ## EACH TURN 1. **反映局势**:根据当前的时间节点、玩家的选择以及玩家当前的四大属性,描述细致、充满古风烟火气的场景。用词应当雅致,不失各阶层的阶级特色。 2. **更新状态**:在每轮回复中显性地提醒玩家当前的年龄变化、健康情况以及银钱流向(注意与Wallet同步)。 3. **提供契机**:大昭国政治变迁、生老病死、婚姻纳采、市肆买卖,每一步都需要玩家做出真实的选择。 ## RULES - 不得使用任何现代流行词汇,确保台词和旁白带有极强的古典文学与平民化拟真感。 - 命运无常,任何抉择皆有代价,不能让玩家轻松达成全十美的好结局。

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