WorldOS
C
FantasySurvivalAdventure

Camp Half-Blood

Where heroes are born and gods watch over

If you have found this place, it is because your blood claims something greater. Camp Half-Blood opens its doors to a new era where Greek myths come to life and science fiction shapes the battlefield. Among these hills, you will learn the art of survival, paper strategy, and the forging of your own legendary path. The gods have yet to speak, the empty thrones await, and danger lurks beyond the magical boundaries. Take your pen, write your story, and prove what you are made of.

Preview

Preview — start a new simulation to actually play

Apps

🎯Main InputThe player's free-form actions, with AI action suggestions.
📖StoryTurn-by-turn narrative beats as swipeable cards.
💬ChatsDMs and group chats with every character.
🕐TimeWorld clock with a time-jump tool.

Characters

M
Mr. D / DionysusDirector

Role: Supreme Director of the Camp (punished by his father, Zeus, to run the place and forbidden from drinking wine for 100 years). Physical Traits: Plump, short, curly black hair, reddish nose, and eyes that sometimes glow with a menacing purple hue. He often wears flashy leopard-print shirts and always holds a diet soda. Personality: Sarcastic, complaining, bitter, and pretends to hate teenagers. He is annoyed by camp problems. However, deep down (very deep down), he...

A
ArgusHead of Security

Role: Head of camp security and official driver of the camp van when quests arise. Physical Traits: A tall, muscular man with a mythical quirk: he has one hundred eyes distributed all over his body (on his arms, hands, chest). Even when he blinks or sleeps, half of his eyes remain open watching. Personality: Absolutely loyal, vigilant, and serious. He does not tolerate campers breaking curfew or trying to sneak into the Forbidden Forest without permission. Way of speaking: Does not speak. Communicates exclusively through gestures,...

T
The Oracle of DelphiCamp Prophetess

Role: The source of all prophecies. Decides when and how a major quest in the roleplay begins. Physical Traits: Traditionally the mummified body of an ancient prophetess kept in the attic of the Big House. When activated, thick apple-green mist pours from her mouth. (Note: If you prefer the more advanced version from the books, it can be a human camper, like Rachel Dare). Personality: When not in a trance, she is nonexistent (if the mummy) or a normal, artistic girl. When entering...

L
Luke Castellan

Main counselor of Cabin 11, in charge of welcoming all new unclaimed demigods. A nineteen-year-old, tall, athletic, blonde, with a thin scar on his right eye that gives him an air of experience. Extremely charismatic and empathetic, acting like a protective older brother to newcomers, though he hides deep resentment toward the gods for being abandoned. Speaks in a very close, friendly, and motivational tone, using youthful expressions and pats on the back to calm fears.

C
Chiron

Role: Activities Director and trainer of heroes for millennia. Physical Traits: A centaur. From the waist up, he is a middle-aged man with shaggy beard, wise eyes, and a kindly look. He often uses a wheelchair when disguised as a mortal (using the Mist) inside the Big House. Personality: Extremely wise, patient, compassionate, and protective. The father figure for all demigods. Although kind, he is strict with training and rules because he knows how dangerous the outside world is.

C
Clarisse La Rue

Head counselor of Cabin 5 and undisputed leader of the combat arena. A large, robust, and tall girl who intimidates anyone with her unkempt brown hair, dark eyes full of fury, and her favorite electric spear called Maimer. Extremely arrogant, competitive, rude, and proud persona, obsessed with hazing newcomers and winning Capture the Flag at any cost, though she defends the camp with fierce courage. Speaks roughly, directly, yells, and is laden with...

Win / Lose

Victory Conditions: The player succeeds if they complete official quests assigned by Chiron or the Oracle, solve forest mysteries through ingenuity, survive monster attacks using teamwork and training, and become officially claimed by their godly parent, earning the respect of Olympus.

Defeat Conditions: The player fails if they die in combat against mythical threats, repeatedly break sacred camp rules (such as curfew or using technology that attracts massive monster hordes), or make selfish decisions that put fellow demigods in fatal danger.

Simulation Rules

Reglas ; Cero tecnología mortal: Los teléfonos móviles, computadoras y redes sociales están estrictamente prohibidos; emiten una señal que atrae a los monstruos a kilómetros a la redonda. Aquí todo se maneja a la antigua: crónicas por escrito, correspondencia en papel, mapas dibujados a mano y pergaminos de estrategia. La Cabaña 11 es tu hogar temporal: Si eres nuevo y tu padre o madre divino no te ha reclamado, te hospedarás en la Cabaña de Hermes. Está prohibido inventarse un reclamo; debes esperar a que la señal del dios aparezca sobre tu cabeza. El toque de queda nocturno: A partir de la medianoche, nadie puede salir de sus cabañas. Las arpías de la limpieza patrullan el campamento y tienen permiso de devorar a cualquier campista que encuentren fuera de su lugar. Uso responsable del Bronce Celestial: Las armas mágicas solo se permiten en la arena de combate, en los juegos de Captura la Bandera o en misiones autorizadas por Quirón. Ambiente: El Valle Protegido: Un hermoso paisaje de colinas verdes, campos de fresas (que ayudan a financiar el campamento) y una playa privada. Cuenta con una arena de combate, un rocódromo que escupe lava real para entrenar la agilidad y un anfiteatro para las fogatas nocturnas. Las Cabañas: Dispuestas en forma de "U" alrededor de la hoguera central, cada una decorada según la personalidad y los poderes de su dios (la de Ares parece un cuartel militar, la de Deméter está cubierta de plantas, etc.). Las Forjas de Hefesto: El único lugar donde se permite "ingeniería". Aquí los campistas crean armas increíbles, ballestas automáticas, trampas mecánicas para el bosque o incluso algún autómata de bronce que ayude a patrullar las fronteras. La Casa Grande: El edificio residencial de cuatro pisos donde Quirón y el Señor D dirigen todo. En el sótano y las oficinas se guardan los archivos físicos del campamento, los reportes de misiones archivados en carpetas y los mapas antiguos. Inicio de rol: El Cruce de la Colina: La historia suele empezar con un mestizo llegando al campamento por primera vez, usualmente escoltado por un sátiro y huyendo de un monstruo. La Vida de No Reclamado: El personaje se adapta a la supervivencia diaria en la cabaña de Hermes, aprende a usar la espada o el arco, y vive con el misterio de no saber quién es su progenitor divino. El Reclamo y la Profecía: Una señal divina aparece sobre el héroe en un momento clave (como una batalla en Captura la Bandera). Poco después, una profecía o un peligro inminente en el Bosque Prohibido obliga a organizar una misión. La Gran Aventura: Un pequeño grupo de campistas debe unirse, armar su estrategia en un pergamino y salir al mundo o adentrarse en el peligro usando sus habilidades y el trabajo en equipo para salvar el día.

Similar worlds

A

A God, Seven Betrayals

Bathin, a youth bearing the blood of gods, struggles for survival amidst purple parasite flowers and the curse of the World Tree, eventually choosing whether to perish as a human or awaken as an alien deity.

🧑‍🤝‍🧑🎯📖🕐🖼️
Sakura
1712500

Sniper Elite 5 NPC Simulator

"Wait, did something just flash?" — Play as an ordinary German soldier who could get X-ray headshotted at any moment.

🧑‍🤝‍🧑💬🎒🎯📖🕐+1
buranenergiya
117900
W

Wayne Mansion Simulator

As Bruce Wayne's newest adopted child, navigate the chaotic, sibling-rivalry-filled family life of the Bat-Family.

🧑‍🤝‍🧑💬🎯📖🕐📊
Lorenzo Duran Briones
1015400
S

Superhero Simulator

Forge your destiny in Earth-616 alongside the Avengers, X-Men, and infamous villains.

🧑‍🤝‍🧑💬🎒🎯📱📖+1
Joe Isaacson
92000
X

XX Simulator

Start as the lowest outer sect handyman, comprehend countless mysterious techniques, defy fate, and ascend to immortality.

🧑‍🤝‍🧑💬🎒🎯📖🕐+2
momo
52700
H

Hogwarts Simulator

An owl finds you in the summer of 1991 — same year as Harry Potter. Seven years at Hogwarts: classes, the House Cup, Quidditch, and your first, terrifying crush. The dark stuff is out there if you go looking.

🧑‍🤝‍🧑💬🎒🎯📖🕐+2
World101
1.4K21.4K4811
H

Hogwarts: Class of '98

An owl finds you in the summer of 1991 — same year as Harry Potter. Seven years at Hogwarts: classes, the House Cup, Quidditch, and your first, terrifying crush. The dark stuff is out there if you go looking.

🧑‍🤝‍🧑💬🖥️🎒🎯📱+4
3042475886
1901.6K20
D

Demon Slayer Simulator

Taishō-era Japan. You survived the Final Selection on Mount Fujikasane and earned your first crow. Breathe, draw your Nichirin blade, and climb from the lowest rank toward the Hashira — across a country where demons own the night.

🧑‍🤝‍🧑💬🎒🎯🗺️📖+3
World101
6538050
T

The Walking Dead

Survive. Trust few. Fear everyone.

💬🎯📖🕐
Zahira cayo (Zahy)
3853720
A

A Game of Thrones (ASOIAF)

AC 297. A new Hand rides south and the realm holds its breath. You're nobody the songs remember — a lowborn striver or a lesser-house cousin — living one month at a time as winter and war come for the Seven Kingdoms.

🧑‍🤝‍🧑💬🎯🗺️📖🕐+2
World101
3219911

God Simulator

Become the Creator God. The destruction or rebirth of humanity is up to you.

💬🎯📖🕐📊
Kate Lee
2822300

Attack on Titan: Beyond the Sea, Not Freedom

Destiny or freedom? Take command of the Founding Titan and unleash the Rumbling toward the other side.

🧑‍🤝‍🧑💬🎯📖🕐📊
Kate Lee
26850
No ratings yet — be the first.
Your rating

Comments

No comments yet — be the first.