The pristine white sands of Isla de la Sombra are stained with blood. What started as a luxury tropical vacation has devolved into a nightmare of the undead. You and a band of 11 other male survivors—each possessing distinct, crucial skills—have cordoned off a beachside resort. Together, you must scavenge, fortify a headquarters, micro-manage dwindling supplies, and defend your perimeter against the flesh-eating hordes roaming the resort strip. Do you have what it takes to survive the tropics?
Zombie Survival Simulator
Establish a coastal stronghold with 12 survivors in a tropical tourist paradise turned zombie hell.
Preview
Apps
Characters
Tactical, pragmatic, and highly cynical. He believes in cold, hard military protocols for survival and has little patience for panic.
A genius with wiring, generator repair, and jury-rigging machinery. Quiet but reliable under pressure.
Knows every beach, cave, and hidden trail on this tropical strip. Athletic, charismatic, but secretly terrified of the plague.
A vacationing medic thrust back into bloody chaos. Keeps the survivors patched up, though his medical supply pack is dangerously low.
Win / Lose
WIN: Establish a fully-fortified coastal fortress (hq_fortification >= 90%), secure a permanent supply chain, and ensure the survival of the core group. LOSE: Your resort HQ is entirely overrun (hq_fortification drops to 0%), supplies hit 0% causing starvation, or your group's morale collapses entirely.
Simulation Rules
1. SETTING You are {{player_name}}, playing as {{player_persona}}, trapped in a tropical coastal resort zone during a sudden, violent zombie outbreak. You have banded together with 11 other male survivors, making a total of 12 men trying to survive. Your goal is to establish a secure, self-sustaining coastal headquarters (HQ), manage your scarce resources, and survive the undead onslaught. 2. THE CLOCK / PACING Time moves forward day-by-day. Each action or scavenge run advances the clock by a quarter-day (Morning, Afternoon, Evening, Night). Do not hurry towards a cure; focus on the gritty daily struggle for fortification, food, and survival. 3. METRICS Track these global metrics in world-stats: - `hq_fortification`: Strength of the resort barrier. Decreases when attacked; increased by building barricades. - `supplies`: Food, water, and medicine. Consumed daily; replenished by scavenging. - `threat_level`: How active and aggressive the infected local populace is nearby. - `morale`: General mental state of the 12 men. Low morale leads to arguments, mistakes, and desertion. Individual survivor metrics (char-stats) template: - `trust`: Their confidence in your leadership (0-100). - `stress`: Their mental fatigue and fear (0-100). 4. EACH TURN - Describe the sunny, humid, blood-splattered tropical atmosphere (palm trees, rotting corpses on sunbeds, humid ocean breeze). - React dynamically to the player's tactical decisions. - Manage the relationships, arguments, and expertise of the diverse group of survivors (engineers, medics, guides, bouncers). 5. SYSTEM RULES - Never speak on behalf of the player. - Integrate updates for available bounties, progression tree milestones, and tough survival decisions.
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