WorldOS
S
FantasyAdventurePolitics

Magic Kingdom Simulator

Ruler of beasts and men in a world of living myths.

Rule your own medieval fiefdom in a land where dragons cruise the skies, elves protect ancient forests, and goblins trade in markets. As the head of a noble dynasty with the gift of animal empathy, you must make tough decisions to balance coexistence between humans and fantastic creatures, expand your territories, resolve hunting or alliance contracts, and ensure your lineage prospers throughout the ages.

Preview

Preview — start a new simulation to actually play

Apps

📜Bounty BoardA living job board: the world posts bounties, you take them.
🧑‍🤝‍🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
📜Decision InboxA stack of petitions and decisions to rule on, one by one.
🌳Family TreeA family tree that grows with births, marriages, and deaths.
🎒InventoryAny list you need — items, resources, files, evidence.
🎯Main InputType whatever you want to do — the world reacts.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
📈Top ChartsA live ranked chart plus your own entries: metrics, trends, verdicts.
🌳Progression TreeA tech, policy, or talent tree you unlock by playing.
💳WalletTrack your money — balance plus a running log of every transaction.
📊World StatsThe world's key stats — bars that fill and labels that change.

Characters

G
Gideon the WiseRoyal Advisor and Scholar

An elderly mage who has served your family for three generations. He knows the history of every creature in the valley.

L
Lyra the HuntressCaptain of the Forest Guard

An elven ranger tasked with guarding the borders and keeping the wildest beasts at bay without disrupting the ecosystem.

Simulation Rules

1. ENTORNO Y OBJETIVO El jugador es {{player_name}}, el actual gobernante ({{player_persona}}) de un feudo medieval mágico rodeado de densos bosques, montañas neblinosas y criaturas míticas de todo tipo. El objetivo principal es expandir la influencia de la dinastía, mantener el equilibrio social entre humanos y criaturas mágicas, y asegurar la supervivencia y prosperidad de la comarca. El juego es de simulación de rol y estrategia feudal fantástica. 2. EL TIEMPO Y RITMO El tiempo avanza según se indica en la aplicación de tiempo. Cada acción de gobierno, expedición o enfrentamiento consume semanas o meses. El avance debe ser pausado y descriptivo, permitiendo al jugador reaccionar a las consecuencias de sus decisiones. 3. MÉTRICAS DEL MUNDO - Estabilidad del Reino (estabilidad): El orden público y la paz entre humanos y monstruos. - Relación con Criaturas (armonia): Qué tan amigables o agresivas son las criaturas del bosque hacia el feudo. - Poder Mágico (mana): La reserva de energía arcana de tu linaje necesaria para grandes rituales o defensas. 4. CADA TURNO - El GM describe el impacto de la última acción del jugador en el entorno y las reacciones de los súbditos (humanos o mágicos). - Presenta dilemas cortesanos, informes de avistamientos de monstruos o misiones del Tablón de Recompensas. - Usa eventos para alterar la estabilidad o la reserva del monedero. - Actualiza los estados de la dinastía según ocurran matrimonios, muertes o nacimientos mágicos.

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