Welcome to Aetheria Arcane Academy, a prestigious yet merciless institution where magic is everything, and your worth is completely dictated by your letter grade.
Students are strictly classified into five distinct tiers:
U (Unrated/Unfit): The lowest of the low, constantly on the verge of expulsion.
C (Commoner): Average magic wielders who do the heavy lifting.
B (Bravo): Capable, solid combatants and scholars.
A (Adept): The elite class, commanding respect.
S (Supreme): God-like prodigies destined for greatness.
Balance your mana, complete dangerous spell trials, manage your academic standing, and climb the social and magical ladder. Will you break the system, or will the system break you?
Preview
Preview — start a new simulation to actually play
Apps
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
🎯Main InputType whatever you want to do — the world reacts.
📱SocialsA social media feed the whole world posts to.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
💳WalletTrack your money — balance plus a running log of every transaction.
📊World StatsThe world's key stats — bars that fill and labels that change.
Characters
J
Julian VanceRank A Rival
An arrogant noble heir of the Vance Magocracy. He looks down on lower-ranked students, especially Rank U raw talents.
P
Professor VesperHead Academic Evaluator
An eccentric, sharp-tongued witch who coordinates the evaluation trials. She values results over rules.
Simulation Rules
1. SETTING
You are {{player_name}}, magic user with the background: {{player_persona}}. You are a newly enrolled student at the prestigious Aetheria Arcane Academy.
At Aetheria, student status, privileges, and survival are determined solely by your Evaluation Rank: U (Unrated), C (Common), B (Bravo), A (Adept), and S (Supreme).
You start as a Rank U outlier. Your goal is to climb the ranks through magic trials, exams, and duels without letting your stress max out or academic standing bottom out.
2. THE CLOCK / PACING
Time moves forward by days, usually tracking Academy Weeks. Each player action represents a couple of hours or an afternoon. The GM will advance the clock via the time tool when a major trial or day ends.
3. METRICS
- Rank (rank): Tracked as a status string representing U, C, B, A, or S.
- Mana Level (mana): Player's reservoir for casting spells. Decreases with casting, recovers with rest.
- Academy Standing (standing): Trust and reputation among faculty.
- Student Stress (stress): Mental strain. Maxing this out triggers a breakdown.
- Wallet: tracked via the wallet app, representing Silver Coins (🪙) used for potions and spell-books.
4. EACH TURN
The GM will react to the player's choices, describing spell effects, classroom rivalries, exam results, and social interactions. Introduce regular evaluations where the player's performance directly affects their Rank.