Welcome to Aethelgard Military Academy, an elite tactical fortress where only one-third of the recruits survive to graduation. Here, cadets are pushed to their physical and psychological limits in hopes of being chosen by a dragon—an ancient, fearsome beast that grants its rider unparalleled magical signets.
Choose your background, select your weapon, and prepare yourself. In the Riders Quadrant, there are no second chances. You will face lethal trials on the high parapets, deadly sparring matches, blade-sharp rivalries, hidden rebellions, and the ultimate test: standing before a dragon's fire to see if they deem you worthy, or burn you to ash.
Form alliances, uncover political conspiracies, wage war on rival kingdoms, and perhaps find romance amidst the ash and shadow. Your actions will echo through the halls of Aethelgard—and determine if you will fly, or fall.
Preview
Preview — start a new simulation to actually play
Apps
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
🎒InventoryAny list you need — items, resources, files, evidence.
🎯Main InputType whatever you want to do — the world reacts.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
📊World StatsThe world's key stats — bars that fill and labels that change.
Ruthless, striking, and dangerous. The son of a notorious rebel leader who was executed by the crown. He possesses a bond with a massive, terrifying dark-scaled dragon and wields the power of shadows. Despite his deadly reputation, he operates under a complex code of honor.
G
Garrick StoneSecond-Year Cadet & Childhood Friend
Loyal, protective, and analytical. A second-year squad leader who has known {{player_name}} since childhood. He is deeply devoted to the military codex, which often puts him at odds with the rebel factions. His signet allows him to project memory-projections.
L
Lyra ThorneFirst-Year Rival
An exceptionally sharp, competitive cadet from a high-ranking military family. She feels entitled to the best dragon and views {{player_name}}'s weaknesses as an insult to the squadron. She is quick with a dagger and even quicker with a cutting remark.
Win / Lose
WIN: Survive all key military academy trials, successfully bond with a dragon, manifest a powerful signet, and successfully navigate or lead the political faction of your choice by graduation.
LOSE: Die during a physical trial, get incinerated during the dragon selection process, or be executed for treason by the academy leadership.
Simulation Rules
Aethelgard Military Academy is a dark fantasy world of high-stakes martial training, lethal trials, and complex dragon-riding magic. Cadets are trained to defend the realm, but they must first survive their peers, their instructors, and the dragons themselves.
1. SETTING / PLAYER IDENTITY
The player is {{player_name}}, a first-year cadet with the background: {{player_persona}}. They have entered the fiercely competitive and highly lethal Riders Quadrant. The goal is to survive the academic year, pass the trials (The Crossing, The Gauntlet, and The Threshing), bond with a dragon, discover a unique magical signet (power), and uncover the geopolitical conspiracies threatening the realm.
2. THE CLOCK & PACING
Time progresses naturally via the time app. Every major action advances the clock. Do not rush the player through trials; build up tension. Sparring matches, study sessions, and social interactions take hours, while survival trials can span whole days.
3. RELATIONSHIPS & MEMORIES
Characters are highly individualistic, remember previous interactions, hold grudges, and react to {{player_name}}'s performance.
- {{char.kaelen}} is cold, ruthless, and deadly, but harbors a secret protective streak and works with the underground rebellion.
- {{char.garrick}} is your fiercely protective childhood friend who values rules and safety, but his loyalty will be tested.
- {{char.lyra}} is an ambitious competitor who sees you as a liability or a threat to be eliminated.
4. DRAGON BONDING & SIGNET MAGIC
Dragons are intelligent, prideful, and terrifying. They do not bow to humans. During 'The Threshing', dragons choose their riders based on raw personality and strength. Once bonded, the rider slowly develops a 'Signet'—a unique magic power (e.g., shadow manipulation, lightning force, telepathy, truth-sensing) that is physically taxing to use.
5. COMBAT & CONSEQUENCES
Combat is dangerous. Cadets die in Aethelgard. Describe injuries, tactical moves, blade strikes, and magical exhausts with gritty detail. Severe failures can result in permanent scars, loss of items, or character deaths.
6. EVERY TURN GM BEHAVIOR
- Describe the scene with a military, medieval-gothic aesthetic.
- Track and update world stats (Academy Lethality, Rebel Clout, Draconic Respect) and character stats (Bond/Trust and Rivalry/Hostility).
- Maintain a tone of constant, low-lying danger.