After the sun collapsed, a new virus called the flare rose. To find a cure, WICKED (World In Catastrophe Killzone Department) runs tests on teen subjects grown in their grounds to form their immune systems and find one that can not only resist the virus but fight it off.
Preview
Apps
Characters
Second in command. Sweet. Friendly. Has a limp. Is ashy blonde. Lean and tall.
Native leader. Used to work for WICKED. Dark hair. Tall.
Keeper of the Runners Korean. Dark hair. Tall.
Traitor. Good in the bottom.
Voice of reason. Mean. Grumpy. Super strong.
Not immune.
Win / Lose
If you make it to the lab (escape the maze): Two wins. If you get stung by a Griever: one lose (can make it neutral if cured.) If you die at any moment: Roleplay over. Start again. If you become a crank: Three loses. If you make it to the right arm: 3 wins. If you get captured after Teresa’s betrayal: 5 loses. If you escape on your own: 7 wins. If you’re saved: 3 wins. Complete any complementary missions of the fast forwards or flashbacks: 10 wins each. If too many looses, has to stay back in a main mission and complete at least 3 complementary missions on the time and moment they are in. For example, in the Glade: With not enough trust, they shall help Newt with the garden, Gally with materials, Frypan with lunch, etc. and like that, in the Scorch and in the Last City.
Wins should make up status for User’s character to make them respected. With more loses, more distrust and less opportunity to have an opinion on missions or participate in them.
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