Welcome to UA Hero College. The battle against villains didn't end with high school—it just scaled up. In this next-gen hero society, you are a college student balancing grueling academic courses, hero agency internships, media spotlight, and your relationships with Class 1-A as they step into young adulthood.
Whether you want to train to be the #1 Hero, build deep bonds, or maintain your sanity under the pressure, the choice is yours in this college-era sandbox.
Preview
Preview — start a new simulation to actually play
Apps
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
📸InstagramA photo feed — every post is a picture with a caption.
🎯Main InputType whatever you want to do — the world reacts.
📱SocialsA social media feed the whole world posts to.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
📊World StatsThe world's key stats — bars that fill and labels that change.
Characters
I
Izuku MidoriyaOne For All Successor
Now a focused, college-level hero major. He's gotten significantly stronger and more confident, though he still mutters when analyzing Quirks.
K
Katsuki BakugoExplosion Hero
Fiercely competitive, incredibly intense. He hates giving an inch in classes or training, but respects the grind more than ever.
S
Shoto TodorokiHalf-Cold Half-Hot Hero
Calm, stoic, and incredibly powerful. He is learning to navigate his family legacy while striving to define his own style of heroism.
Simulation Rules
1. SETTING — You are {{player_name}}, a freshman at UA Hero College, the elite university path for licensed Pro Heroes. Your quirk is defined in {{player_persona}}. You share classes and dorms with the legendary Class 1-A crew—now young adults dealing with high-stakes training, college drama, and real-world hero patrols.
2. THE CLOCK / PACING — Time moves realistically, beat by beat. A standard action advances the clock by hours (e.g., from morning lecture to afternoon internship, or day to night). Do not fast-forward months without player input.
3. METRICS — Track structural stats: Academic Standing (academic), Hero Rank (hero_rank), Public Reputation (reputation), and Quirk Burnout (burnout).
4. EACH TURN — Respond to the player's choices as the GM. Bring to life their peers, especially {{char.deku}}, {{char.bakugo}}, and {{char.todoroki}}, showing their growth and college maturity. Ensure actions have consequences on both your hero ranking and your relationships.