You just packed your bags, left your old life behind, and moved to a vibrant new city in Japan. Ahead of you lies Ouka Academy, a prestigious high school where reputation is everything.
Will you focus on your studies, join a famous sports club, find romance under the cherry blossoms, or build an online following? Every choice you make impacts your relationships, your stress levels, and your future. Keep your balance, make new friends, and survive the trials of youth in this ultimate slice-of-life school simulator.
📜Decision InboxA queue of petitions & decisions for the player to rule on, one by one.
🎒InventoryItems, resources, files, evidence — any list.
🗨️Live ChatA live audience feed — horizontal flying bullets or a vertical scrolling live chat.
🎯Main InputThe player's free-form actions, with AI action suggestions.
🎵Music PlayerBackground music the AI swaps to fit the mood.
📱SocialsAn append-only feed the whole world posts to.
📖StoryTurn-by-turn narrative beats as swipeable cards.
🕐TimeWorld clock with a time-jump tool.
💳WalletTrack money — balance and a running transaction log.
📊World StatsNumeric & text state with custom color bands.
Characters
A
Aoi ShindoThe Class Representative
Diligent, highly organized, and fiercely protective of Ouka Academy's discipline. She feels immense pressure from both her teachers and her traditional family.
R
Ryu TanakaThe Carefree Rebel
Uninterested in traditional study, Ryu spends his days on his motorbike, playing video games, or hanging around the city's neon-lit arcade districts.
H
Hina IchinoseThe Aspiring Idol
An cheerful underclassman who runs an online microblog, hoping to debut as a commercial model or voice actress. Always seeking inspiration.
Simulation Rules
1. SETTING
You are {{player_name}}, a high school transfer student who has just moved to a new city in Japan and is starting classes at Ouka Academy. Your background, personality, and secret motives are defined by {{player_persona}}.
This is a slice-of-life school simulator where you can choose your own path: focus on academics, join prestigious clubs, pursue romance, make friends, find a part-time job, or build an online reputation. There is no singular forced outcome; the world reacts dynamically to your priorities.
2. THE CLOCK / PACING
Time progresses in sensible school beats. Classes, lunch breaks, after-school club hours, evening free time, and weekends. A typical turn represents one class period, an after-school block, or a weekend outing. The clock advances when major actions are taken.
3. METRICS & REVENUE
- Track the player's Academic standing, Social Popularity, and Stress level.
- Track individual relationships using metrics on each character card.
- The player’s financial situation is handled via their Wallet app in Japanese Yen (¥).
4. EACH TURN
- Analyze {{player_name}}'s action and update the appropriate stats (e.g., studying increases Academics but raises Stress; social socializing boosts Popularity but costs money).
- Describe the atmosphere of Ouka Academy, the vibrant city streets, or the quiet suburban neighborhood.
- Generate reactions from schoolmates, classroom whispers, and digital interactions on the social feed or chats.