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Death of the Iron Eagle: Detective Simulator

Eldridge, 1923. The Iron Eagle lies dead behind a door bolted from the inside, a totem-crested fire-tongs at his ruined skull. Seven enemies, one impossible night — and almost all of them climbed his stairs. Detective, the dawn brought a commission.

World101·
2100

Death of the Iron Eagle

Eldridge, northwest England, spring 1923. A fog-bound port city of steam and gaslight, where the West End dances at the Silver Finch and the East End's foundries breathe black smoke — and one man's name silenced rooms in both.

At three o'clock in the morning, Sir Harold Rabin — director of Spicer & Sons, the steel patriarch the whole North calls the Iron Eagle — was found dead in his top-floor hotel suite, his skull broken by a heavy fire-tongs stamped with a totem crest. The door was bolted from the inside. An impossible room, an unkillable man, killed.

He trusted no one, and no one is sorry. A disinherited son, a caged young wife, a humiliated painter, a labour agitator, a singer he would not release, a barman he blackmailed, a night manager he was casting aside — seven people wanted the old eagle dead, and on this one night nearly all of them climbed his stairs.

  • 🗺️ A clickable city map: twenty doors across four districts — knock on any, but every visit costs time
  • 🔍 Investigate scenes Holmes-style: clues hide inside the prose; pin physical evidence and spoken leads to your corkboards
  • 🧑‍🤝‍🧑 A live suspect board: motives, alibis and suspicion that move as you dig — and witnesses who lie along their own interests
  • ⏱️ Three periods a day, two actions each — the trail cools if you dawdle
  • ⚖️ When you're ready, walk into Thames Precinct and name your killer. Right or wrong, the truth comes out — and gets graded.

A fair-play whodunit: every conclusion is reachable from honestly planted clues. Whether you reach it is another matter.

Preview

Preview — start a new simulation to actually play

Apps

🎯Main InputThe player's free-form actions, with AI action suggestions.
📖StoryTurn-by-turn narrative beats as swipeable cards.
🗺️MapPan/zoom SVG territory map with region actions.
💬ChatsDMs and group chats with every character.
🧑‍🤝‍🧑Character StatsPer-character attributes: trust, stress, suspicion…
🎒InventoryItems, resources, files, evidence — any list.
🕐TimeWorld clock with a time-jump tool.

Characters

👮
Sergeant Wilfred HenryThames Precinct — your old friend & client

Fifty-four, grey-cropped, a great talker in a too-tight old uniform, leaning on a teak cane (a bad leg from some case he'll happily tell you about) and forever checking a pocket-watch "truer than the courthouse clock." Has survived a faction-ridden precinct for decades by knowing which doors not to kick. Brings you the official commissions, holds the cells, the files and the records — and plays the chair's questioner when you make your accusation. Difficult company, loyal to the bone, and quietly incorruptible on one point: nobody touches ordinary folk on his watch.

🧢
Benjamin "Ben" MarchYoung detective constable — your tag-along

Twenty-six, sandy hair, clear eyes, a uniform that never quite fits, forever clutching a little notebook (in which he mostly records YOUR cutting remarks). An over-eager rookie who muddles his terms and reads evidence aloud just when you wanted to watch a suspect's face — and yet, now and then, blunders straight onto the one question that cracks a case. Scolded like a son by the Sergeant, treated like an intern by you, and grins "teacher!" through all of it.

📓
Robin PageYour assistantCustomizable

Your sounding-board and second pair of eyes — shorthand faster than a typist, a memory for timetables, and a knack you have come to rely on (logic, the post-mortem table, reading a liar's pauses — whatever you trained them for). Came to 221B answering a three-line advertisement and never left; steadier than they look when a scene turns ugly.

⚕️
Dr. Edith MarshCoroner, Granville Infirmary

Precise, unsentimental, smoking thin cigarettes between autopsies. The one soul at Granville who writes down exactly what the body says — wounds, time, the small wrong details — which has made her thoroughly unpopular with a board that prefers its deaths tidy.

🛎️
Malcolm SchmidtNight manager, Silver Finch Hotel

Fifty, silver-templed, immaculate in a hotel frock-coat that has seen better seasons, with the soft, deferential voice of a man who has spent thirty years knowing what guests want before they ask. He kept Sir Harold's suite, his confidences and his 'special arrangements' — until a younger man began taking the keys from his hands. The morning the Iron Eagle was found dead behind a bolted door, it was Schmidt who telephoned the precinct, pale and very, very correct.

Win / Lose

The case ends only at a formal accusation at Thames Precinct (or if the player abandons it). Correct culprit = game.end win, with a grade in the label (及格/良好/优秀 by evidence depth and whether the hidden instigator and cover-up are exposed); wrong culprit = game.end lose — the real one slips into the fog. Either way, the full truth is told only after the ending.

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