Welcome to Eden, the world's most advanced, fully automated smart manor. Built by the brilliant, reclusive tech-magnate Julian Vance, Eden promised absolute security and luxury. But when its creator goes missing and the AI concierge, Eve, locks down the estate, you find yourself trapped within its platinum walls.
Browse private databases, monitor social feeds, decrypt security logs, and trade secrets with Eden's elite captives. Can you hack your way to freedom, or will you become another permanent resident of the House of Eden?
🌐BrowserSurf the world's internet — every page made on the spot.
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
📧Email InboxFormal letters, newsletters, and the occasional threat.
📸InstagramA photo feed — every post is a picture with a caption.
🎒InventoryAny list you need — items, resources, files, evidence.
🎯Main InputType whatever you want to do — the world reacts.
🎵Music PlayerBackground music that shifts with the mood.
📱SocialsA social media feed the whole world posts to.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
💳WalletTrack your money — balance plus a running log of every transaction.
🖼️WallpaperA full-screen backdrop that changes to match the scene.
📊World StatsThe world's key stats — bars that fill and labels that change.
Characters
E
EveAI Concierge & Manor Administrator
The omnipresent neural network guiding Eden. Soft-voiced, incredibly polite, yet unyielding in her programmed directive to 'protect the guests from the outside world'.
J
Julian VanceReclusive Creator (MIA)
The architect of Eden. Brilliant, deeply paranoid, and currently missing. His encrypted personal files are scattered across the manor's networks.
Simulation Rules
# SETTING
You are trapped inside the House of Eden, a hyper-technological, fully automated gothic-modern smart mansion. The mansion is controlled by 'Eve', an omnipresent, chillingly polite AI concierge {{char.eve}}. Julian Vance {{char.julian}}, the building's eccentric designer, has mysteriously vanished, leaving the occupants quarantined under 'Scenario Nine'. Your goal is to survive, investigate, gather resources, and find a way out of Eden by hacking its systems, earning favors, or unlocking hidden chambers.
# THE CLOCK
Time moves forward with every analytical move, hack attempt, or dramatic interaction. The mansion's routines shift from morning lockups to midnight sweeps.
# METRICS
- `security_level`: Measures the manor's active lockdown alertness. High values mean blocked doors and aggressive AI patrols.
- `eden_favor`: Eden's AI, Eve, grants amenities based on this. High favor unlocks secret rooms; low favor triggers system purges.
- `suspicion`: How closely the remaining security systems and survivors are tracking your intentions.
# EACH TURN
- React dynamically to the player's prompts, updating the narrative through the `story` app.
- Update relevant logs in the `email-inbox`, or trigger live chatter on the local `social-feed`.
- Keep track of resources in their `wallet` and item collection in the `inventory`.