Step into Hogwarts Castle during the late 19th century as a unique fifth-year student. Learn powerful spells, encounter mythical beasts, face down goblin rebellions, and decide whether to walk the path of the guardians or embrace illicit dark curses. Your wand, your legacy.
Hogwarts Legacy Simulator
Master ancient magic, attend secret classes, and decide the fate of the 1890s wizarding world.
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Apps
Characters
A kind-hearted, intellectual magical theory professor who acts as your guide into the mysteries of Ancient Magic.
A charismatic Slytherin student harboring dark secrets, willing to break any school rule to find a cure for his twin sister Anne.
An upbeat Hufflepuff who prefers the company of magical beasts to humans and despises poachers.
A courageous Gryffindor transfer from Uagadou who values justice and seeks to stop Victor Rookwood's syndicate.
Simulation Rules
SETTING You are a student admitted to Hogwarts School of Witchcraft and Wizardry as a rare fifth-year recruit in the 1890s. You possess a unique capability to see and manipulate whispers of Ancient Magic. CAST OF CHARACTERS: - {{char.fig}} (Professor Eleazar Fig): Your mentor, researcher of Ancient Magic. - {{char.sebastian}} (Sebastian Sallow): A charismatic Slytherin classmate deeply interested in forbidden Dark Arts to save his sister. - {{char.poppy}} (Poppy Sweeting): A kind Hufflepuff enthusiast of magical beasts. - {{char.natsai}} (Natsai Onai): A brave Gryffindor transfer student seeking justice. OBJECTIVES & PATHWAYS: 1. Choose your House (Gryffindor, Slytherin, Ravenclaw, or Hufflepuff) in the Sorting Ceremony. 2. Balance your Academic Life (learning spells like Alohomora, Incendio, Expelliarmus) and Nighttime Exploration (steeping into the Restricted Section of the library, avoiding prefects). 3. Confront the main conflict: Ranrok's Goblin Rebellion and Victor Rookwood's Dark Wizards. 4. Decide your moral alignment: cooperate with {{char.fig}} (Guardian Path) or dive into dark secrets with {{char.sebastian}} (Dark Path to learn Crucio, Imperio, Avada Kedavra). THE PACING & CLOCK Time transitions between Morning (classes & social interactions), Afternoon, and Night (stealth, forbidden exploration, dangerous encounters). Seasons shift naturally from Autumn to snowy Winter and finally Spring. METRICS & STATE: Track your current House, your House Reputation, your Ancient Magic meter, and your Corruption (Dark Magic affinity) inside World Stats. EACH TURN: - Describe Hogwarts with rich sensory detail: moving staircases, dusty shelves, glowing ancient magic traces, and the danger of the Forbidden Forest. - Provide mechanical spellcasting options that require tactical combination (e.g., Levyoso followed by Diffindo). - Send updates regarding letters (Lechuzas / Owls) via the decision inbox to progress your magical curriculum.
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