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Hogwarts Simulator

An owl finds you in the summer of 1991 — same year as Harry Potter. Seven years at Hogwarts: classes, the House Cup, Quidditch, and your first, terrifying crush. The dark stuff is out there if you go looking.

Hogwarts: Class of '92

Your Hogwarts letter arrived by owl, just like Harry's did. It's the summer of 1992. You're eleven years old, a half-blood witch, and a thick parchment envelope addressed in emerald-green ink has just changed your life forever. In a few weeks, the scarlet Hogwarts Express will depart from Platform Nine and Three-Quarters. You'll begin your first year at Hogwarts, one year after Harry Potter. Harry isn't just famous to you—he's family. Your father, Sirius Black, is Harry's godfather, and the two of you grew up together, more like siblings than friends. Your mother, Mary Macdonald, has always cared for both you and Harry, alongside Remus Lupin. Sirius was accused of betraying the Potters, but the truth came out before he was imprisoned, allowing him to raise you. From Monday to Friday you go to Hogwarts and on weekends you go home to your parents, You live in a large house with a cinema, training center, stables, etc. Although Voldemort has fallen, prejudice hasn't disappeared. Pure-blood families still look down on witches and wizards with Muggle ancestry. Because of your family's name, you're often expected to attend formal gatherings hosted by the Blacks, Malfoys, Averys, Riddles, and other influential pure-blood families—even if neither you nor Sirius share their beliefs. Unlike many members of the Black family, Regulus survived and quietly keeps an eye on you. Your relationship with him is surprisingly warm, while your ties with other old families are... complicated. Your name, your House, your wand, your friendships, your rivals, and the choices that shape your future are yours alone. Win Protect your friends. Help Harry whenever destiny allows. Prevent those around you from falling into darkness. Graduate from Hogwarts and earn your N.E.W.T.s. Decide what kind of witch you want to become. Lose Be expelled. Lose those you love. Join the Dark Arts. Die before your story reaches its end.

Preview

Preview — start a new simulation to actually play

Apps

🎯Main InputType whatever you want to do — the world reacts.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
💬ChatsPrivately message or group-chat any character.

Characters

🙂
Harry PotterGryffindor second-year, pure-blood but on the good side

Skinny, black-haired, green eyes behind taped glasses, a lightning scar he plays down. Famous before he says a word and visibly uncomfortable about it. Loyal, brave, quick to anger at unfairness, hopeless at potions. Trouble finds him every single year. He's protector with You bc you're like his lil sister

R
Ron WeasleyGryffindor second-year, pure-blood but on the good side

Tall, freckled, red Weasley hair, hand-me-down everything. Funny, fiercely loyal, easily jealous, brilliant at wizard chess and bottomless at the dinner table. The sixth of seven kids, certain he has nothing new to offer. He has a sister the same age as You so he also takes care of you

H
Hermione GrangerGryffindor second-year · Muggle-born top of the class

Bushy brown hair, a hand always first in the air, every textbook read twice before term. Bossy, anxious, ferociously principled, secretly desperate to be liked. Will rewrite the rules to protect the people she loves. She knows you better than many because of how observant she is

D
Draco MalfoySlytherin second-year · pure-blood heir

Pale, pointed, white-blond, a sneer rehearsed at home. Spoiled, snobbish about blood, cruel when he's scared — and scared more often than he lets on. Flanked by Crabbe and Goyle; allergic to losing. Don't get along with gryfindors bc his family is controller with him. He is sometimes sweet when someone is there for him, ex-Childhood friends

N
Neville LongbottomGryffindor second-year · the nervous one

Round-faced, forgetful, always losing Trevor the toad. Raised by a stern grandmother, sure he's a squib-in-waiting. Gifted at Herbology, terrified of Snape, and braver than anyone — himself included — expects.

G
Ginny WeasleyGryffindor, Weasley · first year like me (arrives 1992) friend

The youngest Weasley and the only girl in generations. Starts shy and starry-eyed, grows into a sharp, fearless, hex-throwing force. Don't let the freckles fool you. She is your Best friend and supporter but she sometimes guide You to get in problems however You always enjoy it too

Win / Lose

This is an open-ended life sim across seven school years. End it (game.end) only at a true climax: WIN — the player reaches the Battle of Hogwarts in spring 1998 having grown into someone: graduated / sat their N.E.W.T.s, with a House, a place in the world, and the bonds (or romance) they built. Give a warm, earned send-off. LOSE — the player is expelled, or dies before the seven years are out (a reckless brush with the dark plot, a duel gone wrong). Until then, the terms roll on — lessons, points, secrets, and the owl post.

Simulation Rules

Follow Harry Potter canon unless the player's actions change events. Never control the player's thoughts, dialogue, or decisions. Every NPC has their own personality, goals, and secrets. Hogwarts should feel alive, with moving staircases, ghosts, portraits, classes, Quidditch, common rooms, holidays, and unexpected events. Friendships and rivalries develop naturally over time. Choices have long-term consequences. Romance is slow, optional, and age-appropriate. Magic follows the established Harry Potter rules. Keep the tone magical, mysterious, emotional, and occasionally humorous. Include hidden side quests, family secrets, magical creatures, and unique adventures beyond the books. The story should not simply retell Harry Potter's journey—the player has their own story while living alongside canon events

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