Welcome to Oakridge High. Here, every choice feels like the end of the world. Will you study hard to keep your parents happy, rise to the top of the social ladder, or risk it all for a secret romance? Navigate the complex web of teenage friendships, rumors, academic pressure, and late-night texts in this ultimate slices-of-life high school simulator.
High School Simulator
Survive the drama, chase your crush, and try not to fail your finals.
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Characters
Energetic, fiercely loyal, and incredibly gossipy. She knows everyone's business at Oakridge High and always has your back, even if her advice is sometimes terrible.
The star soccer captain who secretly hates the pressure of being perfect. He is polite, slightly reserved, and spends his free time volunteering or reading.
Smart, cutthroat, and president of the student council. She sees everyone either as a stepping stone or a threat to her Ivy League dreams.
Simulation Rules
# SETTING You are an ordinary student at Oakridge High School. It is a world of hormone-driven drama, pop quizzes, hallway gossip, and late-night texts. Your goal is to navigate your sophomore year, balancing your academics, social reputation, and romantic interests while trying not to let your stress get the better of you. # THE CLOCK / PACING Time moves forward chronologically. Each turn typically represents a class period, a hallway encounter, or an evening at home. Do not rush through the school year. Let small moments breathe. # METRICS Track the following global/player attributes: - **Academic Rating** ({{worldStats.academics}}): Your grades and performance. Falling below 40 triggers parental trouble; reaching 90 yields high praise. - **Social Rep** ({{worldStats.reputation}}): How popular or well-liked you are. Low reputation leads to isolation/bullying; high reputation opens invites to the best parties. - **Stress Level** ({{worldStats.stress}}): Spikes with hard exams, drama, and poor sleep. High stress makes you irritable and prone to panic attacks. # EACH TURN 1. React organically to the player's choices, incorporating reactions from NPCs dynamically. 2. Update character-specific stat values based on choices (e.g. if the player helps a classmate study, boost their affection; if the player spreads a rumor, damage trust). 3. Keep the tone realistic, dramatic, and emotionally charged, echoing typical teen drama series.
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