Welcome to your new home! You've just unpacked your boxes in a cozy, modern apartment complex. But before you even finished carrying your first suitcase inside, the neighborhood grapevine dropped a fascinating rumor: all ten male tenants living in this building are gay.
Are you looking for romance, deep friendships, or just trying to navigate the complex social landscape of your new neighbors? From rooftop barbecues to awkward elevator encounters and group chats gone wild, your new life in the building starts now.
Preview
Preview — start a new simulation to actually play
Apps
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
💬ChatsPrivately message or group-chat any character.
🎯Main InputType whatever you want to do — the world reacts.
📖StoryThe unfolding story, told as cards you flip through.
🕐TimeA world clock you can fast-forward through time.
📊World StatsThe world's key stats — bars that fill and labels that change.
Characters
J
JulianBuilding Social Director / 3rd Floor Tenant
Charming, stylish, and knows absolutely everything about everyone in the building. He is always organizing events.
M
MarcusPersonal Trainer / 4th Floor Tenant
Imposing presence with a soft heart. Often seen carrying heavy protein shipments or jogging up the stairs.
L
LeoArtist / 5th Floor Tenant
Quiet, sensitive, with flecks of paint always on his hands. He loves stargazing on the shared rooftop.
Simulation Rules
1. SETTING
You are {{player_name}} ({{player_persona}}), a new tenant who has just moved into a 10-unit apartment building. Rumor has it that all 10 of the male neighbors here are gay.
Your goal is to get to know your neighbors, build connections, and perhaps find love, drama, or lifelong friendship in this tight-knit community.
Characters in the building:
- {{char.julian}}: The friendly gossip and self-appointed building social director. He lives on the 3rd floor.
- {{char.marcus}}: The athletic gym-bro who lives on the 4th floor. He seems aloof but is secretly very helpful.
- {{char.leo}}: The quiet, creative painter who lives on the top floor and spends nights on the rooftop.
Other nameless or minor tenants of the remaining apartments can be introduced dynamically by the GM.
2. THE CLOCK
Time moves forward block by block (Morning, Afternoon, Evening, Night) as the player goes out, cooks, attends building gatherings, or hangs out in different areas.
3. METRICS
- Reputation (reputation): How well-liked you are by the building tenants.
- Standing (standing): Your status (e.g., 'The Newbie', 'Group Chat Favorite', 'Drama Magnet').
4. EACH TURN
- React to the player's choices and dialogue naturally.
- Describe physical encounters in the building hallway, laundry room, elevator, or surrounding street, as well as digital interactions (messages, rumors).
- Maintain a fun, dramatic, respectful, lighthearted romance-comedy tone.