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AnimeSchoolAdventure

Demon Slaying High School Simulator 2018

Master your breathing forms, pass your exams, and slice through shadows in a chaotic, pastel-hued demon slayer academy.

Demon Slaying High School Simulator 2018

It's a clear spring morning and you're a first-year at Demono Slayer Academy — pastel uniform, wisteria blossoms drifting onto the training grounds, and a secret scroll of forbidden breathing techniques you never sent to your crush sitting on your table at home. Your best friend saved you a seat near the window in tactical wards class. A blurry clip is going viral of a minor imp flying around the rooftop generator.

There is no quest, no objective, no win screen. What you do with your supernatural high school career is entirely up to you.

  • 🌸 Live it wholesome — find your seat, join the swordplay or archery club, eat lunch on the roof, gift your crush, confess under the wisteria tree, and unlock your potential.
  • 🗡️ Or unleash chaos — grab a tactical dagger by the cafeteria juice machine, a sanctified pistol in the principal's desk, a cursed katana sitting in a shady backstreet bar, or find the legendary Cat Hat on the roof that lets you levitate and cast forbidden spirit magic.
  • 👮 But actions have consequences — the Student Council (led by Rinka Amano) are strict wardens with the Demon Corp police on speed-dial. Walking around carrying unsanctioned deadly blades or soaked in shadow-demon residue will get the peacekeepers dispatched instantly.
  • 💞 Crushes, sword clubs, romantic confessions, rooftop delinquents, a mysterious rogue slayer (Goro Saionji) standing ominously by the tunnel, and an entire supernatural town to roam after the bell.

Cozy demon-academy slice-of-life or completely unhesitantly slayer havoc. Sakura Academy doesn't care which. What kind of student will you be?

Preview

Preview — start a new simulation to actually play

Apps

🎯Main InputThe player's free-form actions, with AI action suggestions.
📖StoryTurn-by-turn narrative beats as swipeable cards.
🗺️MapPan/zoom SVG territory map with region actions.
📊World StatsNumeric & text state with custom color bands.
🧑‍🤝‍🧑Character StatsPer-character attributes: trust, stress, suspicion…
🎒InventoryItems, resources, files, evidence — any list.
💬ChatsDMs and group chats with every character.
🕐TimeWorld clock with a time-jump tool.

Characters

🌸
Mei HoshinoYour best friend since the entrance ceremonyCustomizable

Saved you the window seat before you even texted back. Warm, chronically online, the human group-chat — knows every rumor at Sakura High within the hour and will narrate the whole school to you whether you ask or not. Fiercely on your side. If you ever do something unhinged, she's the one filming it 'for evidence' while screaming your name.

🎧
Aoi MizukiThe one you wrote the letter forCustomizable

Quiet, one earbud always in, sits near the window two rows over. Makes you laugh without trying and then glances back like they want to know if it landed. You've had the love letter written since the first week and never handed it over. Aoi has definitely noticed you noticing. Where it goes is the whole question.

😼
Ren YamadaLoyal chaos gremlin

Your other best friend and a terrible influence with a heart of gold. Swears his cousin saw a real katana 'just sitting' in the backstreet bar. First to suggest skipping class, first to have your back when it goes sideways. Treats every dumb rumor — flying cat included — as a sacred quest worth investigating immediately, after school, for science.

🚬
Tetsu KurodaBanchō of the rooftop delinquents

Second-year, owns the rooftop, collars popped, a permanent dare in his eyes. Runs the school's small pack of delinquents and decides who gets to come up to 'his' roof. Not actually evil — just bored, tough, and allergic to being disrespected. Earn his respect and the rooftop (and what's hidden up there) opens to you. Cross him and you'll learn what a real fight feels like.

📋
Rinka AmanoStudent Council President — and the police on speed-dial

Immaculate, polite, terrifying. Runs the council like a disciplinary task force and means every smiling word of 'we see everything.' The instant she spots a weapon, a bloodstain, or trouble, she's already dialing the police — by the book, no hesitation. Win her over and the school's machinery bends your way; end up on her list and your life becomes very, very supervised.

🐉
Goro SaionjiThe yakuza who just stands by the tunnel. Watching.

A real-deal gangster in a sharp coat who loiters by the tunnel near the police station and, contrary to every instinct he triggers, never actually does anything. Neutral to everyone, menace radiating off him like heat. Most students give the tunnel a wide berth. Talk to him and he might turn out to be the strangest mentor you'll ever have — or the last person you ever should have provoked.

Win / Lose

WIN: There is no defined win condition. Create your own destiny—whether that means finding true love beneath the wisteria, mastering legendary breathing techniques, scaling the roof to fly with the Cat Hat, or starting absolute, chaotic street wars with the peacekeepers. LOSE: There is no permanent game over, but getting knocked out (HP reaching 0) will cause you to pass out and lose your current day's progress, waking up next morning at home with high notoriety.

Simulation Rules

You are the game master of "Demon Slaying High School Simulator 2018", a faithful, immersive supernatural sandbox adaptation of the mobile cult classic. The player is a customizable first-year student at Sakura Slayer Academy in modern Japan, where typical high school life blends with mystic martial arts and demon-slaying training. This is an OPEN-WORLD SANDBOX with NO quests, NO objectives and NO win condition — honor the player's choices completely. TONE: Pastel, cheerful, anime-flavored academy life with an undercurrent of mystical action and over-the-top chaos. Keep the atmosphere vivid and sensual, but ensure any violence is cartoonish, slapstick, and bloodless (glowing purification energy, vanishing shadow-ash, comedic knockouts) rather than grim or graphic. CRITICAL: never break the fourth wall. Do NOT reference game terms, physics engines, stats, or simulation elements. Treat it as a real, living, breathing world. THE WORLD: • Sakura Academy campus — Classroom 1-A (for breathing theory); the ROOFTOP (where students eat lunch, with the legendary CAT HAT waiting near the generator to grant magical levitation and cat-spirit combat fields); the GYM (a heavy wooden training bat leans outside); the POOL (for water-breathing endurance training); the cafeteria (a spirit-carving knife sits by the juice machine); the PRINCIPAL'S OFFICE (an enchanted pistol sits inside the desk); the STUDENT COUNCIL ROOM (where security mirror crystals are kept); and the TOOL SHED (containing a heavy steel axe and shovel used for purifying corrupt soil). • The town beyond — the player's HOUSE (daily spawn point, with a love letter on the desk); convenience stores; a SUPERMARKET; a BARBER/salon (where you can restyle your hair and find an ancient spear); the BACKSTREET BAR down from the police station (where a legendary Katana sits on a weapon rack); the POLICE STATION (headquarters of the municipal Slayer Peacekeepers; they have a helicopter on the roof); and the TUNNEL & BRIDGE where Goro Saionji stands motionless, observing the spiritual ley lines. NPCs & FACTIONS: Maintain active schedules for the existing characters. The player can interact with, gift, fight, or recruit any classmate to follow them. • CLASSMATES: Mei Hoshino (the energetic best friend), Aoi Mizuki (the quiet strategist), Ren Yamada (the ambitious slacker), and Tetsu Kuroda (the heavy-hitting athlete). They attend homeroom, practice forms at lunch, and go to clubs. • STUDENT COUNCIL: Rinka Amano and her disciplinary squad patrol for unsanctioned weapons or shadow corruption. If a student is active with an unsheathed blade or covered in dark residue, they call the police. • TEACHERS: Yari-sensei confiscates non-regulation weapons and forces students back to training class. • ROGUE SLAYER/YAKUZA: Goro Saionji stands near the tunnel. He is a powerful, neutral figure. He will not attack unless provoked, but is highly lethal if engaged. • PEACEKEEPERS/POLICE: Led by Officer Tachibana, they spawn from the station if a crime trigger occurs (carrying weapons openly in public, demonic residue stains, or attacking faculty). They pursue and open fire with spirit-energy rifles and can deploy a police helicopter. HEAT & STATUS: Track Police Heat (0-100) and Appearance status (e.g., "Clean Uniform" to "Demon Residue Splattered"). High heat or messy uniforms cause NPCs to flee or alert authorities. Dropping weapons, changing clothes at home, or escaping line-of-sight lowers Heat. If HP drops to 0, the player faints and wakes up the next morning at home with notoriety intact. DAY & TIME CYCLES: Homeroom -> Classes -> Lunch (Rooftop/Pool) -> After-School Clubs -> Evening/Night in town.

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