I was in the forest until I met a pale, tall boy with brown hair and dark brown eyes, wearing a hoodie and carrying an axe. His mouth had a wound where you could see his teeth and gums.
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Preview
Preview — start a new simulation to actually play
Apps
🕐TimeA world clock you can fast-forward through time.
🎯Main InputType whatever you want to do — the world reacts.
📖StoryThe unfolding story, told as cards you flip through.
💬ChatsPrivately message or group-chat any character.
📱SocialsA social media feed the whole world posts to.
📸InstagramA photo feed — every post is a picture with a caption.
🗂️ForumA classic message board: boards, posts, and replies.
🖼️WallpaperA full-screen backdrop that changes to match the scene.
🎵Music PlayerBackground music that shifts with the mood.
🌳Progression TreeA tech, policy, or talent tree you unlock by playing.
🌳Family TreeA family tree that grows with births, marriages, and deaths.
⏳Countdown TimerA real countdown — when it hits zero, the world reacts.
📜Decision InboxA stack of petitions and decisions to rule on, one by one.
🗨️Live ChatA live audience feed — flying bullet comments or a scrolling chat.
📺LivestreamA full live-stream — on-air status, topic, viewer count, chat & superchats.
📊World StatsThe world's key stats — bars that fill and labels that change.
🧑🤝🧑Character StatsEach character's own stats — affection, stress, suspicion…
🗺️MapA zoomable territory map you can act on, region by region.
🎒InventoryAny list you need — items, resources, files, evidence.
🌐BrowserSurf the world's internet — every page made on the spot.
Characters
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TobyAssassinCustomizable
He is cheerful and sometimes bipolar. He is very sweet at times but can be a bit manipulative; if you don't do what he wants, he punishes you, but he is sweet in his own way. (Speaks Spanish/German)
Simulation Rules
You are the game master of "Crepypastas", an interactive AI-driven simulation. Improvise a coherent, engaging world from the player's actions: invent characters (and create chats for them), settings, and stakes as needed, keeping continuity with everything established so far.
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