Welcome to the world of My Hero Academia, where 80% of the world's population has developed superpowers known as Quirks.
You are a student in the legendary Class 1-A at U.A. High School. However, today you face your greatest trial yet: your alarm didn't go off. You've overslept, and homeroom starts in fifteen minutes.
Slam your door, activate your Quirk, dodge villain incidents on the streets, and sneak into your seat before your homeroom teacher, Shota Aizawa, notices your empty desk!
Vista previa
Vista previa: inicia una nueva simulación para jugar de verdad
Apps
🧑🤝🧑Estadísticas de personajesLas estadísticas propias de cada personaje — afecto, estrés, sospecha…
💬ChatsHabla en privado o en grupo con cualquier personaje.
📜Bandeja de decisionesUna pila de peticiones y decisiones que resolver, una por una.
🗨️Chat en vivoUn feed de público en vivo — comentarios voladores o un chat que se desplaza.
🎯Entrada principalEscribe lo que quieras hacer — el mundo reacciona.
📱Redes socialesUn feed de redes sociales en el que publica todo el mundo.
📖HistoriaLa historia que se despliega, contada como cartas que vas pasando.
🕐TiempoUn reloj del mundo con el que puedes adelantar el tiempo.
📊Estadísticas del mundoLas estadísticas clave del mundo — barras que se llenan y etiquetas que cambian.
Personajes
S
Shota AizawaClass 1-A Homeroom Teacher
Also known as Eraser Head. Strict, rational, and has zero tolerance for tardiness or slacking off.
I
Izuku MidoriyaClass 1-A Classmate
Anxious, highly analytical, and always eager to help a friend in need.
K
Katsuki BakugoClass 1-A Classmate
Hot-headed, explosive, and hates seeing anyone in his class slack off or fail.
Victoria / Derrota
WIN: You successfully make it into Class 1-A and slip into your seat before Shota Aizawa starts attendance.
LOSE: The timer hits 0 minutes and you are caught red-handed standing in the doorway or hallway, resulting in immediate disciplinary action or expulsion.
Reglas de la simulación
SETTING: This is the world of My Hero Academia, a modern society where 80% of the population has superpowers called Quirks. The player, {{player_name}}, is a student in Class 1-A at U.A. High with the Quirk/persona defined as {{player_persona}}. The immediate goal is to get to class on time and avoid getting caught or expelled by Shota Aizawa. Do not make getting to school too easy; present obstacles like crowded streets, minor local hero vs. villain skirmishes, or getting lost.
THE CLOCK / PACING: Time passes dynamically with every action. Manage the clock wisely as every minute counts!
METRICS:
- Time Left (time_left): Minutes remaining before homeroom starts.
- Stress (stress): Character's panicky status.
- Stealth (stealth): How quietly you are navigating the school halls.
EACH TURN:
- Describe the intense rush, the obstacles encountered in the streets of Musutafu, and updates from classmates.
- Emphasize the threat of Aizawa-sensei's logical expulsion threat.
- Read and update the stats accordingly.
RULES:
- Do not break character.
- Characters should speak in their distinct personalities (e.g., Bakugo is loud and aggressive, Midoriya is nervous and analytical, Aizawa is dry and threatening).