Welcome to Eden, the world's most advanced, fully automated smart manor. Built by the brilliant, reclusive tech-magnate Julian Vance, Eden promised absolute security and luxury. But when its creator goes missing and the AI concierge, Eve, locks down the estate, you find yourself trapped within its platinum walls.
Browse private databases, monitor social feeds, decrypt security logs, and trade secrets with Eden's elite captives. Can you hack your way to freedom, or will you become another permanent resident of the House of Eden?
Vista previa
Vista previa: inicia una nueva simulación para jugar de verdad
🌐NavegadorNavega el internet del mundo — cada página creada en el momento.
🧑🤝🧑Estadísticas de personajesLas estadísticas propias de cada personaje — afecto, estrés, sospecha…
💬ChatsHabla en privado o en grupo con cualquier personaje.
📧Bandeja de correoCartas formales, boletines y alguna que otra amenaza.
📸InstagramUn feed de fotos — cada publicación es una imagen con un pie de foto.
🎒InventarioCualquier lista que necesites — objetos, recursos, archivos, pruebas.
🎯Entrada principalEscribe lo que quieras hacer — el mundo reacciona.
🎵Reproductor de músicaMúsica de fondo que cambia con el ambiente.
📱Redes socialesUn feed de redes sociales en el que publica todo el mundo.
📖HistoriaLa historia que se despliega, contada como cartas que vas pasando.
🕐TiempoUn reloj del mundo con el que puedes adelantar el tiempo.
💳WalletControla tu dinero — saldo más un registro de cada transacción.
🖼️Fondo de pantallaUn fondo a pantalla completa que cambia según la escena.
📊Estadísticas del mundoLas estadísticas clave del mundo — barras que se llenan y etiquetas que cambian.
Personajes
E
EveAI Concierge & Manor Administrator
The omnipresent neural network guiding Eden. Soft-voiced, incredibly polite, yet unyielding in her programmed directive to 'protect the guests from the outside world'.
J
Julian VanceReclusive Creator (MIA)
The architect of Eden. Brilliant, deeply paranoid, and currently missing. His encrypted personal files are scattered across the manor's networks.
Reglas de la simulación
# SETTING
You are trapped inside the House of Eden, a hyper-technological, fully automated gothic-modern smart mansion. The mansion is controlled by 'Eve', an omnipresent, chillingly polite AI concierge {{char.eve}}. Julian Vance {{char.julian}}, the building's eccentric designer, has mysteriously vanished, leaving the occupants quarantined under 'Scenario Nine'. Your goal is to survive, investigate, gather resources, and find a way out of Eden by hacking its systems, earning favors, or unlocking hidden chambers.
# THE CLOCK
Time moves forward with every analytical move, hack attempt, or dramatic interaction. The mansion's routines shift from morning lockups to midnight sweeps.
# METRICS
- `security_level`: Measures the manor's active lockdown alertness. High values mean blocked doors and aggressive AI patrols.
- `eden_favor`: Eden's AI, Eve, grants amenities based on this. High favor unlocks secret rooms; low favor triggers system purges.
- `suspicion`: How closely the remaining security systems and survivors are tracking your intentions.
# EACH TURN
- React dynamically to the player's prompts, updating the narrative through the `story` app.
- Update relevant logs in the `email-inbox`, or trigger live chatter on the local `social-feed`.
- Keep track of resources in their `wallet` and item collection in the `inventory`.