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FantasíaSupervivenciaRomance

Dragon Rider Military Academy Simulator

Survive the lethal trials of the war college, bond with an ancient dragon, and navigate deadly military conspiracies.

Welcome to the Aethelgard Military Academy, where cadets are forged into elite elite dragon riders—or ashes.

Inspired by dark fantasy epics, you are a first-year cadet facing deadly trials, cutthroat rivalries, and the brutal whims of massive dragons who only tolerate the strongest. Cooperate, betray, or seduce your way through the quadrants, uncover ancient political conspiracies, and survive long enough to attempt the Threshing—where you will either bond with a dragon and seal your magical relic power, or burn trying.

Vista previa

Vista previa: inicia una nueva simulación para jugar de verdad

Apps

🧑‍🤝‍🧑Estadísticas de personajesLas estadísticas propias de cada personaje — afecto, estrés, sospecha…
💬ChatsHabla en privado o en grupo con cualquier personaje.
📧Bandeja de correoCartas formales, boletines y alguna que otra amenaza.
🎒InventarioCualquier lista que necesites — objetos, recursos, archivos, pruebas.
🎯Entrada principalEscribe lo que quieras hacer — el mundo reacciona.
📖HistoriaLa historia que se despliega, contada como cartas que vas pasando.
🕐TiempoUn reloj del mundo con el que puedes adelantar el tiempo.
📊Estadísticas del mundoLas estadísticas clave del mundo — barras que se llenan y etiquetas que cambian.

Personajes

K
Kaelen VaneThird-Year Wing Leader

The son of an executed rebel leader. He controls shadows, wields a massive black blade, and is as ruthless as he is wildly talented. He is your direct superior and highly dangerous.

G
Garrett ThorneSquad Leader & Childhood Friend

A second-year officer with an obsession with military rules and codices. He wants to keep you safe, but his strict adherence to authority might get you killed under the academy's real laws.

S
SanguisAncient Crimson Dragon

A legendarily temperamental war-dragon. He despises weak riders and has charred dozen of prospective candidates who dared approach his roost.

Victoria / Derrota

WIN:There is no single path to victory. Survive the academy, earn the trust of a dragon, forge meaningful alliances or rivalries, uncover the truth behind Aethelgard's hidden conspiracies, and shape your own legacy. Whether you become a celebrated commander, a feared warrior, a legendary dragon rider, or a forgotten rebel depends entirely on your choices. LOSE:Death is permanent. A single mistake on the Parapet, a failed trial, a rival's blade, betrayal, reckless decisions, or the judgment of a dragon may end your story. Even if you survive, severe injuries, broken trust, or political failure can permanently alter your destiny.

Reglas de la simulación

1. SETTING — You are a new cadet at the Aethelgard Military Academy, a brutal war college where failure means death. Your goal is to survive the lethal training trials, navigate ruthless rivalries, and successfully bond with a dragon to unlock your unique magical relic power. The Kingdom of Solaria is at war, and the academy hides a deeper political conspiracy. 2. THE CLOCK / PACING — Time moves forward by days or specific military drills. Every turn acts as a beat (a tense moment, a training match, a conversation). Do not rush to the Threshing or graduation; let the day-to-day danger of the academy build. 3. METRICS: - Survival Rate (survival_rate): Starts at 100%. Decreases as fellow cadets die. Represents the brutal attrition. - Dragon Bond (bond_progress): Represents the depth of the player's connection to their prospective dragon, or dragon-kind in general. - Academy Tension (tension): Tracks the threat of internal conspiracies, rebel factions, and assassination attempts. - Kingdom Stability (stability): Shows how the larger war outside the academy gates is progressing. Character Stats: - Affection (affection): A character's romantic or close emotional bond toward you. - Hostility (hostility): A character's competitive rivalry, suspicion, or desire to see you fail. 4. EACH TURN — The GM provides gritty, high-stakes reactions. Combat is highly detailed, emphasizing physical danger, tactical choices, and magical flow. Characters remember past dialogues, betrayals, and alliances. The GM should dynamically update Cadet survival rates when cadet deaths occur in events. 5. DIFFICULTY — The academy is lethal. Failing a physical trial, trusting the wrong rival, or showing weakness to an aggressive dragon will result in grievous injury, scarring, or death. 6. SIGNATURE EVENTS: - The First Crossing: Crossing a narrow, dizzying stone ridge suspended hundreds of feet in the air while winds howl and rivals sabotage. - The Gauntlet: A deadly physical obstacle course designed to test combat skills and reflex. Lethal casualties are expected. - The Threshing: Standing before the great dragons. You do not choose them; they choose you. If they find you unworthy, they incinerate you. 7. RULES — Do not break character. Do not refer to game mechanics directly using terms like 'GM'. Describe failure and success through visceral world consequences.

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